Saturday, July 28, 2012
People: it's all about the people!
"Without human factor all the factors of production are useless"
Peter Drucker
From the moment a product team is set up, assuming you know enough about the people being part of the team, most likely you can predict whether the product is going to be successful or not.
It does not matter if you have the best technology in the world, the first-mover advantage, the funding, the idea, etc. "A good team can make a bad idea succeed and a bad team can fail with the perfect idea."
The conundrum is, what to do when the team has been given and the product manager can't pick the people?
This is a usual problem in big companies: a manager is given a special project. He is smart, he is a top performer, he has the confidence to do it, but alas he can't pick the team. Resources are allocated depending on which resources are available at a given time and without much consulting to the manager the move is done and the project is officially set up.
Chances of success? Usually low, and when it happens it is pure randomness that the people factor worked well together (i.e. an optimal combination of talent, motivation, passion, curiosity, etc.).
Is there any way to increase the chances of success? Can we allow the manager to pick his own team? Do organizations know enough their employees in order to help the manager find the right talent at the right time? Are organizations set up in a flexible enough way to allow this impromptu organizational set ups? I am afraid the answer is no. Hopefully, not yet.
Photo: Hiroshi Manabe
Subscribe to:
Post Comments (Atom)
Everybody needs a side project
We are interested in the role design thinking can play in helping people and organizations get smarter about a subject (by means of frameworks, tools, objects, spaces, etc..) and successfully put the learnings and knowledge into practice to deliver innovative and life-changing solutions that can positively impact the world.
This means bringing design's way of solving problems to areas within an organization that have been traditionally neglected by the design practitioners, and helping individuals within this organizations acquire the knowledge, the values and the mindset required to potentially apply design thinking (as problem solving) to any step of the value chain.
Search This Blog
Tags
'getting things done syndrome'
(1)
accelerated growth
(2)
Adaptation
(2)
advertising
(2)
agent of change
(1)
Apple
(4)
apprenticeship
(1)
art
(1)
Art Institute of Chicago
(1)
Banksy
(1)
Benchmarking
(1)
blueprint
(1)
boutade
(1)
brand strategy
(2)
branding
(2)
Buckminster Fuller
(1)
camouflage
(1)
Cars
(1)
CEO
(1)
Charles Eames
(2)
Chicago
(2)
Clayton Christensen
(1)
cognitive biases
(1)
cognitive diversity
(2)
collaboration
(2)
confidence
(1)
Consolidation
(1)
constructal law
(1)
cooking
(1)
corporate
(1)
Corporate Design Strategy
(12)
Creative work
(1)
Crisis
(1)
cross-company innovation
(1)
crowdsourcing
(1)
culture
(2)
Curiosity
(3)
Customization
(3)
d.school
(1)
decadence
(1)
Decision Making
(1)
degrowth
(1)
deliberate practice
(1)
delight
(1)
design comedy
(1)
design education
(1)
design efficiency
(1)
design frameworks
(1)
design history
(1)
design humor
(2)
design machine
(2)
Design Management
(7)
design memes
(2)
Design Methods
(2)
design poster
(1)
design process
(1)
Design Science Revolution
(1)
Design Strategy
(5)
Design Thinking
(12)
dimensions
(1)
DIY
(1)
do a lot of work
(1)
Doblin
(1)
doing
(1)
domestic brands
(1)
economics
(3)
Emerson
(1)
emotion
(2)
Enzo Mari
(1)
execution
(1)
experience design
(1)
experts
(1)
fashion
(1)
fast thinking
(1)
flexible supply chain
(1)
flow
(1)
Football
(3)
Form
(1)
Function
(1)
funding
(1)
G.I. Bill of Rights
(1)
generalists
(4)
genius
(1)
Globalization
(2)
GNE
(1)
Google
(3)
Grammar
(1)
great thinking
(1)
group decision-making
(1)
growth
(2)
heart of darkness
(1)
human factors
(1)
humanism
(1)
humanistic experiences
(2)
IDEO
(1)
IDology
(2)
IIT
(3)
IIT ID
(7)
Imagination
(1)
Imaginatory
(2)
improv everywhere
(1)
India
(1)
innovation
(13)
innovation education
(1)
innovation performance metrics
(1)
Integrative Thinking
(2)
intellectual chaperonage
(2)
Internet
(1)
iPod
(1)
Ira Glass
(1)
Jay Doblin
(5)
Jordan
(1)
knowing-doing gap
(1)
knowledge experiences
(2)
knowledge obsolescence
(1)
knowledge services
(3)
knowledge-based experiences
(1)
knowledge-service organizations
(3)
language
(1)
larry keeley
(1)
lazy innovation
(1)
Leadership
(2)
learning
(2)
learning clubs
(1)
Lewis Mumford
(1)
liberal
(1)
Lifelong learning
(4)
liquid democracy
(1)
liquid modernity
(1)
liquid process
(1)
make stuff
(1)
makers
(2)
making
(1)
marketing
(3)
meaningful work
(1)
memorable experiences
(2)
Memory-making
(1)
metrics
(1)
Mies van der Rohe
(1)
military
(1)
minds
(1)
minimum viable product
(1)
mobile phones
(1)
Models
(1)
Moholy Nagy
(2)
music
(4)
MVP
(1)
need finding
(1)
networks
(1)
New Bauhaus
(3)
Nike
(5)
Nokia
(1)
observatory
(27)
Operatory
(10)
organic growth
(1)
organization design
(3)
Originality
(1)
parenting
(1)
participatory democracy
(1)
personal performance metrics
(1)
peter drucker
(1)
planned obsolescence
(1)
plans
(1)
poets
(1)
politics
(1)
Positioning
(1)
Primitive
(1)
problem solvers
(1)
problem solving
(1)
product focus
(1)
product management
(3)
product platforms
(1)
product success
(1)
Proportionality
(1)
Puma
(1)
quotes
(15)
rauxa
(1)
recruiting
(1)
recycle
(1)
reflection
(2)
reflectory
(1)
renaissance team
(2)
resources
(1)
reuse
(1)
rhetoric
(1)
S.R. Crown Hall
(1)
Sara Blakely
(1)
Scarcities
(1)
Sedia 1 chair
(1)
seny
(1)
Serge Ivan Chermayeff
(1)
Serge Latouche
(1)
service design
(1)
Servicizing
(2)
shopdropping
(1)
shopfloor
(1)
shoplifting
(1)
Simplicity
(2)
slow thinking
(1)
Smart-talk trap
(1)
social objects
(1)
Sony
(1)
specialists
(1)
speciality
(1)
sport endorsements
(1)
SSS
(7)
Stanford
(1)
Steve jobs
(2)
Steven Heller
(1)
Strategic Business Design
(1)
strategic vision
(1)
Supply Chain
(1)
sustainability
(2)
systems design
(1)
T-shaped people
(3)
T.S. Elliot
(1)
talent
(1)
Team building
(2)
Teamwork
(4)
Thomas Alva Edison
(1)
Tim Cook
(1)
Transcendentalism
(1)
Umbro
(3)
Urban Art
(1)
user-centered design
(1)
value probe
(1)
Value Probing
(1)
value test
(1)
versatility
(3)
Vijay Kumar
(1)
voluntary simplicity
(1)
war
(1)
worldhood
(1)
No comments:
Post a Comment